#include <windows.h>
#include "My_Time.h"

My_Time::My_Time(void) : fElapseTime(0)
{
}

My_Time::~My_Time(void)
{
}

float My_Time::frameMove()
{
	fNow_Time	=	GetTickCount();
	fElapseTime	=	fNow_Time-fLast_Time;
	fLast_Time	=	fNow_Time;
	return fElapseTime;
}